When we conceived this game we envisioned it running on a touch pad device and we're really happy we were able to release the game in a free to play setting. Other than the necessary steps to get the game up on the iStore, this game is more or less exactly as it was at the end of the 48 hour jam that it was created in. We made the design choice to release only for iPad, because we had limited time on our Global Game Jam provided Unity Licenses and the recent upgrades to iOS 6.0 on our development device made things difficult. It is awesome just to have this project out, especially because we're about to go into our February jam session on Tumbleweed Express - positive team confidence booster right before starting an epic weekend!
|RoboHeart: The Pulse!|