Wednesday, June 27, 2012

Textured & Revamped Tutorial Level!

With the newly added textures, level 3 is looking better than ever!
Aside from texturing level 3, we have gone back and revisited our tutorial level. The pointy mountains are gone and the level is much less cramped. 

Add that to the new UI, which our programmers and artists have been working on, The new level is looking pretty sweet!

Tuesday, June 19, 2012

More Train Progress

The Train is coming together. Gotta clean it up and work on the back end. I hope to get the geometry done by the end of this week. Wee!

Thursday, June 14, 2012

New Smoke Stack!

Working on some animations for the train now. I did away with the "boring" smoke stack and replaced it with this one. The animations do work I swear. Still working on making awesome GIFS (only have 10 fps at the moment and the gears are going really fast). I'll keep chugging away :3


Tuesday, June 12, 2012


So I have the basic elements of the train down. Now to make it awesome and steampunky. These are the scribbles that I intend to implement into the current model. Should be fun!

Wednesday, June 6, 2012

New Wheel Animation

Been trying to get a good animation going for the train wheels. Will integrate these new wheels with the new train. Sorry about the gif. Premiere did not like me :(

- Andy

Tuesday, June 5, 2012

New Train Progress

Just showing off the plans for the new Tumbleweed Express. Will Continue to make awesome.

Monday, June 4, 2012

Showcase Success!

This past week the Dirigiballers participated in the 4th Annual Indie Games Showcase hosted by IGDA Baltimore at Firaxis Games in Hunt Valley. We received excellent feedback, but this is all covered in the first "Tumbleweed Express Newsletter" - we're now accepting any and all subscribers!

Below are all the pictures we have from the event, which are also available on our facebook group and some were included in our recently newsletter. We're getting prepped for Gamescape next and we look forward to seeing you there!