Welcome! This blog has been created to chart the development of Tumbleweed Express, a "Travel Defense" game in which the player controls a steam-powered train that travels along the countryside utilizing mounted weaponry to fend off attacking enemies in a "Western Steampunk" setting. This project originated at the 2011 Fall Game Jam that was hosted by the DC Chapter of the International Game Developers Association.
Thursday, January 24, 2013
New Cannon Model
Here's a look at the new animated standard cannon and dome models that have replaced the old simple ones!
Monday, January 21, 2013
Tumbleweed Express page on Facebook!
There is now a page for Tumbleweed Express on facebook! Give us a "Like"! :)
https://www.facebook.com/TumbleweedExpress
https://www.facebook.com/TumbleweedExpress
Gatling Gun!
A composite Gatling Gun and Standard Cannon that shows off a new/higher quality weapon style and supports future implementation of primary/secondary firing modes.
Friday, January 18, 2013
Art - What is to come?
Good afternoon! I would like to give you all a quick update on things!
The Dirigballers are always busy with trying to improve the current assets and at the same time add more player-weapons, and enemies! So get excited everybody because other than adding game design related content that your feedback provided, we will also be adding awesome new visual changes, new weapons and new enemies! We can't wait to show these to you! Stay tuned for art previews! And as Sneaky Pete would say, WEEEEEEEEEEEEEE!
The Dirigballers are always busy with trying to improve the current assets and at the same time add more player-weapons, and enemies! So get excited everybody because other than adding game design related content that your feedback provided, we will also be adding awesome new visual changes, new weapons and new enemies! We can't wait to show these to you! Stay tuned for art previews! And as Sneaky Pete would say, WEEEEEEEEEEEEEE!
Thursday, January 17, 2013
As Asked
MAGFest's most requested feature was some kind of radar system. I am
proud to say that you asked and we listened, here is a preview:
Sunday, January 13, 2013
MAGFest: Most Discussed
MAGFest Newsletter Banner |
- Add Radar; could be a purchasable option (14)
- Boss fight needs more indicators relating where to shoot; and more colliders (8)
- Destructable Spawners (8)
- Mouse Sentivity needs to be adjustable (7)
- Iterate on design of battle men; it's a little confusing (6)
- Weapon switching is slow and cumbersome (5)
- Put on Steam; with achievements (4)
- Drillcars are very aggressive (4)
- Track switching; and destination control (4)
- Multiplayer and/or co-op (4)
- Assignments for crew via the shop is not intuitive (3)
- Chain gun feature with or without Cool down rate, spin up rate (3)
- SoundFX make hearing voiceovers very difficult (3)
- Drillcar Jim's health stays on the screen after abandoning the town (3)
- Switch weapons via number keys; not everyone has or likes mouse wheel (3)
- Train cars (Cannons?) are inaccurate (3)
- Not obvious why the train stops when the engine is dying (3)
- Add Minimap (3)
- Make prices and cash more noticeable (3)
- Consider doing a train on train battle of the line style level/encounter (3)
Wednesday, January 9, 2013
Dirigiballers Breaking It Down! Part 2
Dirigiballers Breaking It Down! Part 1
(For the record neither one of us had played this game until MAGfest)
Tuesday, January 8, 2013
Tumbleweed Express MAGFest Trailer
Newest Tumbleweed Express trailer, uploaded in 1080p!
This trailer features all the recent content built for our demonstration at MAGFest.
Monday, January 7, 2013
Dirigiballers at MAGFest!
Partial team photo. Front: Andy LtoR: Matt, Greg, Keelan, David, and Jake In spirit: David To, Arnoud, and Sam! |
As people made their way to the Indie games area, we could see a lot of interest from people when they saw the newly designed intro screen at our booth. After some persuasion from the team, several patrons of the event sat down and played. Once players saw the train and got behind the main turret, their faces instantly lit up as they began to shoot anything in sight while the train chugged along through the desert and mechanical bits of blown up enemies. It was amazing to see that people were having fun with something that we all worked so hard on.
Some of the first players to play Friday afternoon. |
Still going strong on Sunday. |
Audience at the table on Saturday. |
A fraction of the generated notes. |
Western steampunk approved! |
Subscribe to:
Posts (Atom)