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Playtesters at MAGFest played 196 games of Tumbleweed Express and generated 259 unique items that include: feedback, feature requests, bugs, and user experience issues. After cataloging these issues, here is the top 20 items:
- Add Radar; could be a purchasable option (14)
- Boss fight needs more indicators relating where to shoot; and more colliders (8)
- Destructable Spawners (8)
- Mouse Sentivity needs to be adjustable (7)
- Iterate on design of battle men; it's a little confusing (6)
- Weapon switching is slow and cumbersome (5)
- Put on Steam; with achievements (4)
- Drillcars are very aggressive (4)
- Track switching; and destination control (4)
- Multiplayer and/or co-op (4)
- Assignments for crew via the shop is not intuitive (3)
- Chain gun feature with or without Cool down rate, spin up rate (3)
- SoundFX make hearing voiceovers very difficult (3)
- Drillcar Jim's health stays on the screen after abandoning the town (3)
- Switch weapons via number keys; not everyone has or likes mouse wheel (3)
- Train cars (Cannons?) are inaccurate (3)
- Not obvious why the train stops when the engine is dying (3)
- Add Minimap (3)
- Make prices and cash more noticeable (3)
- Consider doing a train on train battle of the line style level/encounter (3)
Feel free to leave questions, comments, or feedback in general in the comments section below.
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