Quick Draw Quarry will be finished in time for MAGfest 2013! We hope to see you all there!
Welcome! This blog has been created to chart the development of Tumbleweed Express, a "Travel Defense" game in which the player controls a steam-powered train that travels along the countryside utilizing mounted weaponry to fend off attacking enemies in a "Western Steampunk" setting. This project originated at the 2011 Fall Game Jam that was hosted by the DC Chapter of the International Game Developers Association.
Friday, November 30, 2012
Time Lapse Video: Quick Draw Quarry
After completing our one year anniversary game jam, I pulled together a time lapse video showing the making of Quick Draw Quarry, our first boss level. Enjoy the video!
Quick Draw Quarry will be finished in time for MAGfest 2013! We hope to see you all there!
Quick Draw Quarry will be finished in time for MAGfest 2013! We hope to see you all there!
Wednesday, November 21, 2012
MAGFest 2013: We're In!
Hi & good day to you!
I’m proud to announce that you have been selected to be a part of the new Indie Game Showcase for Magfest 11!
If there are any questions prior to the start of Magfest 11, please don’t hesitate to email me directly. Thank you for your time and congratulations!!!
Cheers,
Gabriel G.
Indie Game Showcase
Thursday, November 15, 2012
Small Art Update
Here are some renders of recent buildings created for a scripted event in Tumbleweed Express. The art style goal for these two structures is western steam-punk, so I hope that I added the right "artistic touch" to these models to generate that style. The textures are being re-worked, mainly so it looks more "dirty", instead of solid, nice-and-clean textures. More buildings to come soon! Images are a front view, followed by a perspective view from a top-down looking angle.
Thanks for reading.
Thanks for reading.
Sunday, November 11, 2012
Enlist Today!
The Tumbleweed Express team, the Dirigiballers, is proud to be
celebrating the one year anniversary of the project. We’ve come a long
way since our humble beginnings and we are very excited to be working on
our first full game demo for exhibition at MAGFest 2013. Following the
exhibition we will be looking to add a few new team members to work with
us over the following year to bring the game closer to release. We are
looking for one or two energetic and passionate people with the right
skills and the willingness to commit (on average) one weekend a month to
the project.
We use Unity3D, it would be great if you have used it or have at least heard of it! If you’re a programmer, we’re looking for familiarity with C# and using versioning software. If you’re an artist, we’re looking for familiarity with Adobe/Autodesk products or similarly neat open source tools. Level designers, people with production experience, and even people just interested in providing administrative assistance to the team are all welcome to get in touch with us. You are invited to send a resume, a great letter expressing your interest, a link to your portfolio, or just about anything else you can think of that expresses why you would be a great addition to the team. You don’t have to have professional experience, just passion – but hey, if you’re a pro or an indie and you want join us, great! We’re not saying you need to be familiar with SCRUM, but perhaps having some game jam experience would be helpful – it’s completely analogous to our primary mode of development and what a weekend with the Dirigiballers is like.
You might ask, what are we paying our team members? All we can promise in terms of compensation at the moment is: good times with good people, the occasional beer from your fellow team members, a credit on the project, an invitation to all Dirigiballer events, and the promise of sharing any future gains from the project with you proportionate to the time you invest. If you have the passion to give us one weekend a month to help with the development of Tumbleweed Express over the next year or so, then zip of your files and send them to: mattm401@umd.edu with the subject line “Tumbleweed Express Application”. For consideration, please have your material to us before January 15th and be ready to start jamming in February (if you are selected). Thanks for reading and rock on!
We use Unity3D, it would be great if you have used it or have at least heard of it! If you’re a programmer, we’re looking for familiarity with C# and using versioning software. If you’re an artist, we’re looking for familiarity with Adobe/Autodesk products or similarly neat open source tools. Level designers, people with production experience, and even people just interested in providing administrative assistance to the team are all welcome to get in touch with us. You are invited to send a resume, a great letter expressing your interest, a link to your portfolio, or just about anything else you can think of that expresses why you would be a great addition to the team. You don’t have to have professional experience, just passion – but hey, if you’re a pro or an indie and you want join us, great! We’re not saying you need to be familiar with SCRUM, but perhaps having some game jam experience would be helpful – it’s completely analogous to our primary mode of development and what a weekend with the Dirigiballers is like.
You might ask, what are we paying our team members? All we can promise in terms of compensation at the moment is: good times with good people, the occasional beer from your fellow team members, a credit on the project, an invitation to all Dirigiballer events, and the promise of sharing any future gains from the project with you proportionate to the time you invest. If you have the passion to give us one weekend a month to help with the development of Tumbleweed Express over the next year or so, then zip of your files and send them to: mattm401@umd.edu with the subject line “Tumbleweed Express Application”. For consideration, please have your material to us before January 15th and be ready to start jamming in February (if you are selected). Thanks for reading and rock on!
Tuesday, November 6, 2012
Update!
I know if I don't keep posting I'll run out of steam (pun not intended). Wanted to test out some of the props I've been working on. Will texture soon.
Saturday, November 3, 2012
1 Year Anniversary
So I may be off, but around this time was the first ever game jam we had for Tumbleweed Express. A lot of great things came from that game jam and has gotten us to where we are now. This has been the greatest project I've ever worked on and I feel very privileged to work with such an amazing team. Lets keep on pushing and make Tumbleweed Express even better! You guys rock!
Thursday, November 1, 2012
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